The Quake engine (part of id Tech 2) is the game engine developed by id Software to power their 1996 video game Quake. It featured true 3D real-time rendering. Since 1999, it has been licensed under the terms of GNU General Public License v2.0 or later.
After release, the Quake engine was immediately forked. Much of the engine remained in Quake II and Quake III Arena. The Quake engine, like the Doom engine, used binary space partitioning (BSP) to optimise the world rendering. The Quake engine also used Gouraud shading for moving objects, and a static lightmap for non-moving objects.
Historically, the Quake engine has been treated as a separate engine from its successor, the Quake II engine. Although the codebases for Quake and Quake II were separate GPL releases, both engines are now considered variants of id Tech 2.
John Romero initially conceived of Quake as an action game taking place in a fully 3D polygon world, inspired by Sega AM2's 3D fighting game Virtua Fighter. Quake was also intended to feature Virtua Fighter-influenced third-person melee combat. However, id Software considered it to be risky, and it would've taken longer to develop the engine. Because the project was taking too long, the third-person melee was eventually dropped.
1996 | Quake | id Software | GT Interactive |
1997 | Hipnotic Interactive | 3D Realms | |
Rogue Entertainment | 3D Realms | ||
Hexen II | Raven Software | id Software, Activision | |
Malice | Ratloop | Quantum Axcess | |
Shrak | Quantum Axcess | Quantum Axcess | |
Zero Gravity Entertainment | WizardWorks | ||
1998 | Raven Software | id Software Activision | |
Abyss of Pandemonium - The Final Mission | Impel Development Team | Perfect Publishing | |
2000 | Laser Arena | Trainwreck Studios | ValuSoft |
2001 | CIA Operative: Solo Missions | Trainwreck Studios | ValuSoft |
Urban Mercenary | Moshpit Entertainment | Moshpit Entertainment |
2000 | OpenQuartz | OpenQuartz Team | SourceForge |
2001 | Transfusion | Transfusion Project | SourceForge |
2002 | Eternal War: Shadows of Light | Two Guys Software | Two Guys Software |
2005 | Nexuiz | Alientrap | Alientrap |
2007 | The Hunted | Chris Page | ModDB |
2011 | Xonotic | Team Xonotic | Team Xonotic |
Steel Storm | Kot-in-Action Creative Artel | Kot-in-Action Creative Artel | |
2012 | Forced: Leashed | Kepuli Games | Kepuli Games |
RetroBlazer | Hydra Game Works | Hydra Game Works | |
2013 | Chaos Esque Anthology | Chaos Esque Team | Chaos Esque Team |
2015 | Rexuiz | Rexuiz Team | Rexuiz Team |
2017 | Counter-Strike | FreeCS Team | GitHub |
2018 | Team Fortress | FortressOne Team | FortressOne Team |
The Wastes | Vera Visions L.L.C | Vera Visions L.L.C | |
2019 | LibreQuake | LibreQuake Team | GitHub |
2021 | Doombringer | Anomic Games | Anomic Games |
2024 | Killpixel | 3D Realms 1C Entertainment | |
2025 | Brazilian Drug Dealer 3: I Opened a Portal to Hell in the Favela Trying To Revive Mit Aia I Need to Close It | Joeveno | Joeveno |
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